![]() While it was a fun little gimmick that worked well within the confines of the game, its inclusion throughout the entirety of the experience arguably made some areas slightly too easy, giving players a crutch to fall back on whenever things got a bit hairy. It bestowed the ability to either slow down time or power up your weapon at the drop of a hat. Mega Man 11's gear system was undoubtedly its biggest change compared to previous titles. #3 - Change Up the Gear System Image: Capcom Mega Man 2's 'Dr Wily's Castle' theme, Mega Man 3's 'Magnet Man' theme, Mega Man 9's 'Galaxy Man' theme (above). 9.There's nothing wrong with moving away from chiptune music and trying something a little more ambitious, but with Mega Man, there's something truly magical about a simple, straightforward 8-bit theme that instantly gets stuck in your head. I don't think this is the type of game that requires high performance hardware to run at full res and framerate so that shouldn't be a problem (but on the other hand, Mighty No. I was originally thinking of getting the Steam version but maybe I'll get the amiibo version instead since it's possible I'll get a Switch sometime this year. Personally I would have hoped for something slightly more original but that's fine by me.Īnyway I am nonetheless super excited for this. Also not sure if that was in the original trailer but Rush Jet and Coil are back. The stage gimmicks look interesting and I noticed the Yoku blocks were back. Weapons do look pretty good though and I like Mega Man's redesign when he changes weapons. One minor thing I noticed was that the E/W/M-Tanks are all of different colours (blue, red, yellow respectively) instead of all being Mega Man's standard colour palette. Some of the Robot Masters look more like Mavericks, no biggie but thought I'd mention. Voice acting is meh, but it's better than most other MM games so that's fine.Ī couple of other things. I'm actually really liking the OST so far. Not the best but acceptable in my opinion (at least they're not 8-bit). ![]() ![]() I'm skeptical of the gear mechanic, I've played a game called Bleed with a similar slow-down mechanic and it's not something I appreciated that much. You know that little protrusion on the top-front of Mega Man’s helmet? When you changed weapons, it was supposed to change like the Ninja Captor character’s helmets, and show a little symbol depending on the weapon’s element (fire, water, lightning, etc). Quote:Kitamura: In the beginning, I imagined a character like Mega Man equipped with some kind of weapon, but when you transformed, your whole appearance would change. I like it, it's a sort of callback to Akira Kitamura's original idea of Mega Man changing appearance when getting a weapon, a homage to the tokusatsu series Ninja Captor. Even the classic Mega Man X had color change only (besides armor upgrades) of its time. (04-12-2017, 08:27 PM)N-Mario Wrote: The new model changes when acquiring new weapons is kinda neat, but It's not the same tradition of color change only. I will say though that the concept art of the redesigned characters actually look pretty good, its a shame that the actual game looks pretty bland looking. It looks like Sonic 4 all over again.Įven the music sounds bland, that's one of the biggest draws that the Mega Man games have! I have a sliver of hope that it will actually not look like this in the final product, but I have doubts. Although, considering what Capcom has done with crap like MvC: I and SFV, I'm not surprised. I'm personally very wishful of X9, ZX3, probably Star Force 4 and many people are hoping for the uncancellation of Legends 3, so if this game is successful then this could become a reality. I'm very excited, not necessarily because of the game itself, but because it could mean the franchise could be soon revived. Regarding female RMs, not really upset, I wasn't really expecting them anyway, it was only attempted once in MM9 and almost all other cases of female robot masters were in fan games. Shame that they're not releasing it on Wii U but it's basically dead so why would they. Anyway glad they're releasing it on multiplatform plus PC. Also good thing they brought the slide and charge back. I don't think from an aesthetic point it looks great, but it doesn't look awful and either way I'm personally more concerned about the gameplay and not the graphics. ![]() It was already getting old with MM9 and 10 as well as virtually every fan game ever using that style, so I'm glad they're going for a genuine 2.5D HD look. I'm genuinely glad they didn't go for the 8-bit style.
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